[02] Bee Garden
Interaction Design
User Onboarding
Engaging Gameplay
User Onboarding
Engaging Gameplay
Designed for global conferences, it was vital that the experience was short and simple, utilising the spatial strengths of virtual reality. Due to the limited play space of the virtual reality booth, it was important to ensure the intractable elements remained within a players reach, encouraging them to stay within the bounds. Interacting with the world was simple, only requiring a single button input to grab objects that were close enough to the controllers. Either the trigger or the grip (in some cases, both) could be squeezed to complete a grab, this helped reduce the task of onboarding new users who may be unfamiliar with virtual reality controllers.
The core loop of the game was inspired by plate spinning, allowing users who may not initially be confident to take their time. The difficulty of the game naturally scaled with a users proficiency, as they planted more seeds, it became more difficult to ensure all plants were staying hydrated. Lastly, by adding a simple levelling system to each plant, an additional layer of strategy could be added for players who felt compelled to have multiple playthroughs to maximise their final score.
The core loop of the game was inspired by plate spinning, allowing users who may not initially be confident to take their time. The difficulty of the game naturally scaled with a users proficiency, as they planted more seeds, it became more difficult to ensure all plants were staying hydrated. Lastly, by adding a simple levelling system to each plant, an additional layer of strategy could be added for players who felt compelled to have multiple playthroughs to maximise their final score.